World generation
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The generation of a new random world follows the process outlined on this page. While it is ongoing, various texts appear over the loading bar, showing what is being generated in the world.
Generation process
| Generation pass | Text |
|---|---|
Ambient Objects
|
Adding small touches |
Briar
|
Creating the Briar |
Briar Two
|
Growing the Briar |
Boulders
|
Dotting boulders |
Heros Memorial
|
Remembering a hero |
Stargrass
|
Stargazing grass |
Sinking Surface
|
Hiding some grass pots |
Waterfalls
|
Adding flowing water |
Sepulchre
|
Building Dark Sepulchres |
Caches
|
Sprinkling ruins |
Pagoda
|
Haunting the sky |
Hideouts
|
Building hideouts |
Avian Islands
|
Nesting eggs |
Asteroids
|
Creating an asteroid belt |
See also
- World generation on the vanilla wiki.
| Game mechanics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Combat | Minions • Special Ability | ||||||||
| Environment | Biome backgrounds • Events (Ambient) • Music • Shimmer transmutations • World generation | ||||||||
| Events | Mystic Moon • Jelly Deluge • The Tide | ||||||||
| Game | Bestiary • Configuration options • Fishing • Game controls • Lore • Quests • Quick-Sell | ||||||||
| Items | Crafting stations (By Hand) • Drops • Glyphs • Rarity • Recipes | ||||||||
| Player | Buffs • Debuffs • Death prevention • Player Origins | ||||||||
| UI | Status messages • Tips | ||||||||