Death prevention
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Death Prevention is a mechanic added by Spirit Classic. Normally, when a player's health drops to 0, they die and respawn after a short delay. Up until now there is only 1 item that use this mechanic.
Escape
A Death Escape item, teleports the player away to either a random location nearby or their spawnpoint, taking them out of harms way.
Source | Health restored | Duration | Cooldown | Additional effect | |
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Eye of the Illusionist | N/A | While equipped | 10 minutes | Teleports the player to their spawn point, does not work while a boss is alive |
Game mechanics | |||||||||
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Combat | Minions • Special Ability | ||||||||
Environment | Biome backgrounds • Events (Ambient) • Music • Shimmer transmutations • World generation | ||||||||
Events | Mystic Moon • Jelly Deluge • The Tide | ||||||||
Game | Bestiary • Configuration options • Fishing • Game controls • Lore • Quests • Quick-Sell | ||||||||
Items | Crafting stations (By Hand) • Drops • Glyphs • Rarity • Recipes | ||||||||
Player | Buffs • Debuffs • Death prevention • Player Origins | ||||||||
UI | Status messages • Tips |