Weapons
Weapons are essential items used for combat against enemies, bosses, and even other players during PvP games. Most weapons are crafted at any crafting station, while others can only be found in chests, as enemy/boss drops, or purchased from NPCs. Spirit Classic adds many new weapons and weapon subclasses to use, such as Clubs and Arcane Codexes.
Melee Weapons
Swords
Swords are melee weapons which can be divided into 2 basic categories: Broadswords and Shortswords. Broadswords are swung overhead, which makes it easier to kill flying and jumping enemies than shortswords. Shortswords have a very limited range and attack with a horizontal stabbing motion instead of an arc.
- Pre-Hardmode
- Hardmode
Shortswords
- Pre-Hardmode
- Hardmode
Clubs
Clubs are large melee weapons that can be charged to increase their damage upon release, and in some cases, fully charged clubs will cause a special effect upon release.
- Pre-Hardmode
Yoyos
Yoyos are flail-like melee weapons that follow the player's cursor when thrown.
- Pre-Hardmode
- Hardmode
Spears
Spears are melee weapons that have decent range (somewhat better than swords), but attack using a stabbing motion. Spears also have a good chance of hitting targets more than once, especially large enemies.
- Pre-Hardmode
- Hardmode
Boomerangs
Boomerangs are melee weapons that return to the player after being thrown.
- Pre-Hardmode
- Hardmode
Flails
Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.
- Pre-Hardmode
Others
These are melee weapons that possess unique means of attack. Most also launch projectiles.
- Pre-Hardmode
- Hardmode
Ranged Weapons
Bows
Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, while the arrows do.
- Pre-Hardmode
- Hardmode
Repeaters
Repeaters are ranged weapons that fire arrows as ammunition, similar to bows.
- Hardmode
Guns
Guns are ranged weapons that use bullets as ammunition.
- Pre-Hardmode
- Hardmode
Launchers
Launchers are ranged weapons that use rockets as ammunition.
- Pre-Hardmode
- Hardmode
Consumable Weapons
Consumable ranged weapons do not require ammunition and are consumed upon use. Some of them have a chance to be retrievable upon hitting a block.
- Pre-Hardmode
- Hardmode
Others
These are ranged weapons that possess unique means of attack.
- Pre-Hardmode
- Hardmode
Magic Weapons
Wands
- Pre-Hardmode
Arc Lash
Astral Convergence
Bismite Staff
Bloodletter
Bloodpetal Wand
Breath of the Zephyr
Cryo Staff
Eel Tail
Flarespark Staff
Floran Spore Wand
Floran Staff
Horizon's Edge
Huskstalk Staff
Leafstrike Staff
Lightspire
Luminance Seacone
Nova's Spark
Pesterfly Cane
Photosynthestrike
Rosevine Staff
Shadowbreak Wand
Skullspray Staff
Staff of Ornaments
Sunrise Scepter
Talon's Fury
Thorn Devilfish
Unstable Conduit
Valkyrie Spirit Spear
Vessel Drainer
Vile Wand
Whirltide
- Hardmode
Magic Guns
- Pre-Hardmode
- Hardmode
Spell Tomes
- Pre-Hardmode
- Hardmode
Others
These are magic weapons that possess unique means of attack.
- Pre-Hardmode
- Hardmode
Summon Weapons
Minion weapons
Minion weapons are summon weapons that summon a minion to attack enemies.
- Pre-Hardmode
- Hardmode
Sentry weapons
Sentry weapons are summon weapons that summon a static minion to attack enemies using their own projectiles.
- Pre-Hardmode
- Hardmode
Whips
- Pre-Hardmode
Arcane Codexes
Arcane Codexes are support summon weapons that place a buffing, debuffing, or disrupting zone at the target location.
Others
These are summon weapons that possess unique means of attack.
- Pre-Hardmode
- Hardmode
Classless Weapons
- Pre-Hardmode