The Blaster is a Pre-Hardmode gun that is given a random name and random effects when obtained in the inventory. There is a chance to get rare counterparts that will inherit more controlled and distinct effects. It is dropped from any enemy in the Asteroid Field, including statue-spawned enemies, at a 1/50 (2%) chance.
Its best modifier is Unreal.
Types
BlasterNormal
Statistics
Projectiles created
Energy Burst
Phase Blast
The Normal Blaster fires an energy burst projectile which travels a moderate distance before dissipating and does not pierce.
If the weapon receives the "Charge" auxiliary, pressing Right Click will cause the gun to fire a short-range phase blast that pierces infinitely and passes through blocks.
The Laser Blaster fires a short-range laser that does not pierce or pass through tiles.
If the weapon receives the "Charge" auxiliary, pressing Right Click will cause the gun to fire a long-range laser that pierces infinitely and passes through tiles.
BlasterHeavy
Statistics
Projectiles created
Mini Rockets
Rockets
The Heavy Blaster fires a short-lifespan mini rocket that homes in on nearby enemies and causes a small damaging explosion.
If the weapon receives the "Charge" auxiliary, pressing Right Click causes the gun to fire a non-homing rocket that lasts slightly longer and causes a larger damaging explosion. Both rockets explode upon collision with an enemy or a block.
BlasterWave
Statistics
Projectile created
Phase Blast
The Wave Blaster fires three small stars along with a single big star. Small stars are fired at a short distance while big stars are fired at a farther distance. All stars do not pierce or pass through tiles.
If the weapon receives the "Charge" auxiliary, pressing Right Click will cause the gun to fire a short-range phase blast that pierces infinitely and passes through tiles. If the weapon receives the "Burst"
auxiliary, it will fire a burst of three big stars.
Effect Types
Auxiliaries
The Blaster has a chance to inherit one of the five auxiliaries every time a new Blaster is obtained in in the inventory. These auxiliaries cause the weapon to have new enhanced abilities or cause the projectiles it fires to have special effects.
Name |
Item Tooltip |
Notes
|
Charge
|
Right click to fire an empowered shot
|
Pressing Right Click causes the gun to fire an empowered shot. Empowered shots vary in behavior depending on the type of gun used.
|
Boomerang
|
Right click to throw the gun out like a boomerang
|
Pressing Right Click causes the gun to spin around the player before being thrown towards the cursor position. The gun returns to the player after traveling a moderate distance. The gun passes through blocks and pierces infinitely.
|
Burst
|
Fires in bursts
|
Causes the gun to fire bursts of 3 projectiles.
|
Bouncy
|
Shots bounce off surfaces
|
Causes all fired projectiles to bounce upon colliding with blocks. Infinite-piercing projectiles will bounce upon hitting enemies.
|
Frantic
|
Fires quickly at the cost of accuracy
|
Increases the gun's fire rate slightly but causes the gun to fire projectiles inaccurately.
|
Elements
Unlike auxiliaries, the Blaster will always inherit one of the four elements every time a new Blaster is obtained in the inventory. Each element causes the projectiles the Blaster fires to inflict one of the following debuffs depending on the element. All the debuffs listed below are always inflicted for 3 seconds.
The Blaster's sprite, the particles it emits, and the projectiles it fires will have a unique glow effect. The color of the glow is based on the element the Blaster is currently inheriting.
Name |
Debuff |
Item Tooltip |
Glow Color
|
Fire
|
On Fire!
|
Inflicts fire damage
|
FFA300 ●
|
Poison
|
Poisoned
|
Inflicts poison damage
|
16F58C ●
|
Frost
|
Frostburn
|
Attacks inflict Frostburn
|
87BEE1 ●
|
Plasma
|
Shocked!
|
Attacks shock enemies
|
FF55EB ●
|
Names
- Apheliac
- Axial
- Cosmic
- Ecliptic
- Flaming
- Ionized
- Luminous
- Perihelaic
Crafting
Used in
Trivia
- This weapon along with Starplate Blaster are two of the only weapons that randomizes their names and effects, making them very unique.
History
- 1.4.4.1:
- Updated item sprites.
- Increased the range of variables used for determining the item’s behavior, resulting in a greater chance of a unique item each time one is obtained.
- Reworked every individual randomized element.
- Removed the ability to cycle elements by right clicking the item, in favor of greater customization.
- Added rare counterparts which inherit more controlled and distinct effects.
- Increased drop rate.