1.4.4.1
1.4.4.1 | ||
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“1.4 Port” | ||
Release date | May 29th, 2023 | |
Version chronology | ||
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1.4.3 | 1.4.4.1 | 1.4.4.2 |
Version History |
Spirit Mod 1.4.4.1 ported the mod over to tModloader 1.4. This port added a batch of new content, Bestiary support, Master Mode content, and much more along with various balance changes, removals, and bug fixes.
New Content
- Ported all content to Terraria 1.4.3
- Added Bestiary support for every spirit creature
- Added NPC happiness to Spirit NPCs
- Added Master Mode Relics for all Spirit bosses
- Added Master Mode pets and mounts for all Spirit bosses
- Added Briar, Spirit and Asteroid pylons
- Added sitting support for all Spirit chairs
- All foods in the mod have a held sprite and can be placed on plates
- Added Stargrass, a decorative, glowing variant of grass that generates randomly on the surface
- Added Starpowder, a thrown item that spreads Stargrass
- Added Furnace Maw, an unfinished hell enemy from Spirit 1.4.3
- Added Cloudstalk, a new herb, and new recipes for Featherfall and Gravitation potions
- Added the Zephyr Potion and Soaring Potion, two new potions made with Cloudstalk
- Added Hanging Cloudstalk
- Added Hanging Sun in a Pot
- Added new micro passes to worldgen: Boulders, Waterfall, Sunken Surface, and Hero's Memorial
- Added Hero's Memorial Statue, dedicated to Leinfors
- Added several new ambient tiles
- Added Spirit biome flora
- Added all missing banners
- Added a new theme that plays the morning after a lantern night, and its corresponding music box
- Added a new starplate minion, the Starplate Fighter Drone
- Added small asteroids that float in the Asteroid Biome
- Added rare golden asteroids that drop money and sometimes golden blasters
- Implemented Underground Briar map/bestiary background
- Added the Samurai Statue to pagodas, which spawns Yuurei and Phantom Samurai until it is disabled
- Added shake events to Briar, Spirit, Spooky, and Stargrass Trees!
- Added Durian and Guava, new fruits from shaking Briar Trees
- Added Glowpear and Lumin Berry, new fruits from shaking Spirit Trees
- Added Birdhouse Gourd, Jack-O-Gourd, and Caramel Apple, new fruits from shaking Spooky Trees
- Added Enchanted Starfruit and Enchanted Apple, new fruits from shaking Stargrass Trees
- Added the Thistle Crate, a hardmode variant of the Thorny Crate
- Added more recipes for vanilla items involving Spirit materials
- Added gores to a number of enemies and tiles that lacked them
- Added a new visual indicator and tooltip display for items with cooldowns
- Added the Botanist set, an early game armor set for herb harvesting
- Added the Desert Silk vanity set
- Added Brute Hammer, a new club that drops from Skeleton Brutes at a 5% chance
- Added Stoneplate
- Added Sharkbones, a new post-mech rocket launcher
- Added Hanging Soulbloom
- Added new Avian Island designs
Reworks/Balance Changes
Melee Weapons
Rimehowl: (rework)
- Updated directional swing effect
- Frostburn wave replaced with a new ice wave projectile that fires every 3rd swing
- Increased damage to 40
Talon Blade: (rework)
- Now fires a barrage of feathers around its swing arc
- Damage increased to 30
- UseTime reduced to 18
Headsplitter: (rework)
- Right click function now has a cooldown and deals bonus damage to enemies afflicted by Surging Anguish
- Update visuals and swing animation
- Added a visual indicator when enemies are inflicted on hit
- Usetime reduced to 24
Unstable Star (rework)
- Reworked to behave like a 1.4 Flail
- If wound up completely, erupts into granite chunks when hitting an enemy
Clattering Mace (rework)
- Reworked to behave like a 1.4 flail
- Now has an audiovisual cue for reducing enemy defense
Accursed Blade (buff)
- Updated sprite
- Gives off dusts when swung
- Accursed souls now have a grab range of 20
- Projectile damage scaling per collected accursed soul increased
- Accursed souls no longer drop from critters
- Damage increased to 20
Clubs: (rework)
- The swing and windup animations for clubs have been tweaked
- Changed club damage tooltips to appear as a range, instead of only their minimum damage value
- Prevented clubs from colliding with tiles within the first half of their swing arc
- Changed clubs to use 1.4 composite arm rotation
- Changed club projectile logic to account for the width and height of the sprite instead of the single highest value
- Allowed all clubs to use their special "slam" effects midair when hitting an enemy
- Most clubs (with the exception of the Wooden Club and Brute Hammer) have a base critical strike chance of 10%
- Charge times are now affected by melee speed bonuses
- Updated the sprite of every club to be larger
- Every club has been rebalanced, see new stats below:
- Min damage increased (11 > 12)
- Max damage increased to 40
- No longer requires iron to be made
- Min damage increased (16 > 28)
- Max damage increased to 90
- Min damage increased (20 > 30)
- Max damage increased to 105
- Charge time increased to 60
- Min damage increased (20 > 31)
- Max damage increased to 110
- Min damage increased (22 > 34)
- Max damage increased to 80
- Charged strikes now launch bubbles in all directions around the impact point, which linger for a while
- Bubbles now have 10 armor penetration
- Updated bubble visuals
- Min damage increased (18 > 28)
- Max damage increased to 104
- Min damage increased (20 > 32)
- Max damage increased to 80
- Wave projectile now deals 1/4 of club damage
- Minimum damage increased (24 > 36)
- Maximum damage increased to 90
- Spore cloud now deals 1/9 of club damage
- Minimum damage increased (30 > 64)
- Maximum damage increased to 225
- Minimum damage increased (30 > 62)
- Maximum damage increased to 150
- Minimum damage increased (25 > 60)
- Maximum damage increased to 175
- Reduced charged acceleration
- Charged strikes now launch a shockwave forward on collision, instead of exploding into sparks when an enemy is struck
- Minimum damage increased (27 > 66)
- Maximum damage increased to 200
- Now has a tooltip describing its special effect
- Updated tooltip to be more accurate
- Made lasers spawn further away and made them spawn less frequently
- Changed laser damage to scale off weapon damage
Oak Heart: (rework)
- Revamped visuals
- Reduced projectile rate of falling
- Poison clouds appear based on times hit rather than random chance
- Increased use time (25 >> 32)
- Updated sprite
- Can no longer turn mid-swing
- Allowed cast to be used directionally
- Changed use animation while using cast
- Updated item sprite
- Increased combo length from 3 to 4
- Updated swing behavior and visual effects
- Replaced guaranteed crit with a damaging AOE on combo end
- Changed both blades to always launch simultaneously, each dealing half of the item's listed damage
- Added new sound effects for some attacks
- Final two combo attacks inflict hellfire
- Usetime reduced to 22
Javelins
- Projectiles now have the correct damage type
- Damage tooltips now display as a range
- Updated projectile visuals, removed telegraph
- Charge times are now affected by melee speed bonuses
- Frigid Javelin now always inflicts Frostburn
- Increased charge speed of all javelins
- All javelins now have a base critical strike chance of 10%
- Increased the damage of all javelins
Slinghammers
- Now use 1.4 composite arm rotation
- Charge times are now affected by melee speed bonuses
- Fixed a sprite error on Slag Breaker's projectile
- Updated item and projectile sprites
- Updated swing behavior and removed combo mechanic as a result
- Increased damage (95 >> 170) in order to compensate for generally lower use times
- Changed both blades to always launch simultaneously, each dealing half of the item's listed damage
- Changed blades to launch forward on release, pulling struck enemies inward
- Updated tooltip to acknowledge new mechanics
- Added new sound effects for some attacks
- Updated sprite and visuals and added an arrow to indicate return direction
- Projectiles now deal 50% additional damage when returned with right click, and automatically return after 10s
- Sanctified Stabber now functions like a 1.4 shortsword
- Club Sandwich food items now provide a second of Exquisitely Stuffed
- Removed useDelay from Cursebreaker and reduced damage (100 >> 90)
- Updated Cursebreaker's sprites
- Gilded Tome damage increased (21 >> 30)
- Slag Breaker damage increased (29 >> 40)
- Increased Blade of the Dragon damage (100 >> 210) and reuse delay (20)
- Royal Khopesh no longer knocks the player back on third swing
- Increased Hollow Nail damage (15 >> 22)
- Updated Hollow Nail's projectile sprite
- Dusk Lance now always fires a shadowflame apparition, always inflicts shadow flame, deals 42 damage, and has had its usetime reduced to 2
- Gilded Bident damage buffed (18 >> 24)
- Removed Starfury and Talon Blade from Starblade recipe
- Improved Talonginus AI and visual effects
- Changed pacing of Bismite Pike attacks
- Increased Anime Sword damage to 40
- Reef Trident now uses local NPC immunity frames
- Seraph's Strike right-click effect now imitates autoswing
- Switched Nautilobber acquisition with Moonburst, to reduce the number of early game clubs competing. Moonburst now has a lower drop rate from Moonlight Rupturers comparatively to Nautilobber's previous rate
- Updated Livewire tooltip to clarify that it can be plugged into enemies
Ranged Weapons
Orion's Quickdraw: (buff)
- Updated sprite and visual effects
- Now leaves a trail of star projectiles behind its bullets
Starcharger: (buff)
- Updated sprite and visual effects
- Increased explosion size
- Opposite arrows now home into each other
Soaring Scapula: (buff)
- Recently struck targets take additional damage when hitting the ground
- Updated visual effects
- Increased initial velocity
- Increased damage (22 >> 32)
- Reduced use time (21 >> 19)
Heartstrike: (rework)
- Updated sprite and visual effects
- When hitting an enemy, an empowered shot is stored. Right click to fire an empowered arrow
- Empowered shots are hitscan projectiles that deal 150% damage and inflict surging anguish.
Blaster: (rework)
- Updated item sprites
- Increased the range of variables used for determining the item's behavior, resulting in a greater chance of a unique item each time one is found
- Reworked every individual randomized element
- Removed the ability to cycle elements by right clicking the item, in favor of greater customization
- Added rare counterparts which inherit more controlled and distinct effects
- Increased drop rate
- Floran Bow damage reduced (13 >> 11)
- Thornshot damage increased (19 >> 21)
- Pieces of Eight is now a magic weapon and consumes 25 mana
- Flask of Gore damage increased to 17
- Updated Plague Vial item and projectile sprites
- Gastric Gusher and Reef Trident now use composite arm rotation
- Added "Consumes gel" to Gastric Gusher's tooltip
- Swordsplosion and Partystarter now use muzzle offsets
Magic Weapons
Whirltide: (buff)
- Significantly cleaned up projectiles and fixed issues with NPC knockback direction
- Damage increased to 30
- Mana cost increased to 10
- Knockback reduced to 6
Tome of the Thousand Fangs: (soft rework)
- Drastically improved visuals
- Buffed damage to 30
- Reduced use time slightly
Eye of the Beholder: (soft rework)
- Mana drain reduced to 10 mana/sec
- Fireballs are now only prompted by using right click, and cost an additional 10 mana to cast
- Yo-yo retreats when running out of mana, rather than disappearing
Talon's Fury: (soft rework)
- Updated weapon visuals
- Projectiles now home in on targets slightly
- Decreased the distance that projectiles spawn from the player
- Updated tooltip
Gilded Tome (rework):
- Added a unique use animation
- Now fires in two-projectile bursts
- Increased total use animation from 28 to 34 ticks
- Decreased the height in which projectiles are spawned from the player
- Updated visual effects
- Projectiles now create a damaging AOE on tile collision
- Increased projectile size
- Removed slowing functionality when hitting targets
- Updated item tooltip to reflect new changes
- Screaming Tome's projectiles now travel through tiles
- Talon's Fury no longer collides with tiles and pierces up to 4 times
- Magic sentries like Palladium Staff and Darkstar Lantern now last 5 minutes
- Updated sprites for Hundred-Crack Fist
- Reduced Punching Bag use time to 18, mana usage to 5, and knockback to 4
- Tweaked visuals of Bismite Staff
- Introduced a new use animation for Staff of the Jade Dragon, changed the projectile spawn position relative to the cursor
Summon Weapons
Fungal Icthyoid (buff)
- Now auto reusable, usetime reduced accordingly
- Code quality and efficiency improved, now properly spawns mushrooms around the player
- Inflicts 5 summon tag damage
- Mana cost reduced (14 >> 8)
- Damage increased (12 >> 20)
- Doubled effective homing range
Gate Staff (buff)
- Reduced use time (55 >> 25)
- Increased electric field max distance from 300px to 500px
- Made summoned hoppers gravitate towards each other when out of range
- Changed to no longer require right click to summon a second hopper, and changed right click to remove all summoned hoppers instead
Mango Jelly Staff minion:
- Now more accurately charges at enemies
- No longer deals damage while moving at slow speeds
- Charges more frequently
- Uses afterimages and dusts while charging
- Reduced movement while idling near the player
Jellyfish Staff minion:
- Improved coloration
- Now gives off a small amount of light
- Updated movement when targeting enemies
- No longer rapidly switches direction when targeting enemies
- Decreased damage (17 >> 15)
- Prevented summons from colliding with tiles
- Jinxbow now does summoner damage and fires weaker arrows when the user has no ammunition
- Reduced Nature's Grasp's mana cost (12 >> 8) and reduced summon tag damage to 2
- Increased the duration of Arcbolter's static link rebuff (5s >> 8s)
- Decreased Fairy Whistle's damage (10 >> 8) and removed Fallen Stars from its recipe
- Decreased Aching Heart's damage (22 >> 17)
- Equipped summonses are no longer stackable
- Sentries now last 10 minutes
- Cragbound Staff is now considered a sentry weapon
- Skeletalon Staff inflicts 5 summon tag damage
- Improved G-TEK Drone Box AI
- Updated Rogue's Crest minion behavior and visuals, to parallel those of the Spellsword Crest
- Reintroduced a number of missing visual effects from Supernova and removed health tooltip when hovered over
- Updated Lunazoa Staff minion behavior
Accessories
- Now inflicts festering wounds and provides 2 defense for each enemy afflicted with festering wounds
- Range extended to 480 px
- Passive defense reduced to 1
- Duration increased to 5s
- Tooltip rewritten
- Now always strikes enemies back for 30 damage
- Now activates with a 1 in 3 chance when killing an enemy, as opposed to a varying 1 in 7 or 1 in 12 chance
- Projectiles now scale off damage dealt, rather than dealing 30 flat damage
- Projectiles now attempt to fire toward nearby enemies, distributed equally among all targets in range
- Effect now chains when killing enemies
- Updated effect visuals
- Tile now uses a glowmask and gives off dusts occasionally
- Shields no longer deal 1 damage to enemies on contact, or destroy fragile tiles
- Doubled shield hitbox size
- Defensive capacity now scales based on the player's defense stat
- Shields regenerate passively instead of regenerating only after being destroyed
- Updated shield visuals
Ace Cards
- Ace of Hearts + Diamonds now trigger at a chance equal to (useTime / 75) * 100 whenever you land a critical hit
- Ace of Spades now provides a more straightforward 20% crit damage bonus
- Ace of Clubs now drops copper equal to the damage dealt in the crit
- Reduced shield cooldown to one minute, as opposed to two
- Changed shield to only appear when the player is struck to below half health
- Added buff indicators for when the shield is active and on cooldown
- Updated shield visuals
- Made item tooltip more concise
- Updated sprites
- Now only increases melee speed; updated tooltip accordingly
- Updated sprites
- Now only increase melee speed and stacks 5 times; updated tooltip accordingly
- Updated item sprite
- Now provide 5% speed and 25% acceleration
- Updated sprites
- Now provide the benefits of Leather Striders and an additional 15% speed and 75% acceleration at low health
- Changed name to “Heartbeat Cleats”
- Updated sprites
- Updated empowered projectile visuals
- Sanguine Scutum no longer provides stacks of damage resistance, instead provides 40 additional max HP while worn
- Frost Giant Belt no longer increases club damage with knockback; instead, it gradually increases defense (up to 15) while charging a club
- Floran Hunting Charm is craftable again
- Fervent Protector movement speed penalty reduced to 3%
- Made Golden Apple, Medusa Shield and Gilded Shield's defense formulas consistent
- Infernal Pact is now Infernon's expert item, replacing Fiery Lash
- Updated Cleft Horn item sprite
Armor
- Now a two-piece set
- Each piece provides 10% multiplicative speed and 50% acceleration
- The set bonus now lasts for 5 seconds when activated, but has a 10s cooldown
- Now increases jump speed by +1 per piece (+3 total)
- Increased total defense to 30
- Updated set bonus visuals
- The player starts descending immediately upon activating set bonus
- The player is immune to knockback while stomping
- Enemies take damage if they contact the player while stomping
- Shockwave hitbox encompasses the player and has greater range, which increases with height
- Reduced total defense to 28
- Reduced melee speed bonus on helmet to 8%
- Speed is now multiplicative
- Chestplate gives an additional 5% speed
- The hat itself now grants 7% summon and magic damage
- Darkfeather bomb spawning is now the set bonus rather than base effect
- Set bonus now applies with either a robe or flinx fur coat equipped
- Resprited to reflect the Darkfeather Mage resprite from 1.4.3
- Many armors and vanities were resprited when translated onto 1.4 sheets
- Several hats now allow a player's hair to be seen
NPCs
Scarabs: (rework)
- Updated sprite
- Now a critter
- Able to climb on background walls
- Updated revolving shield visuals (alike Interstellar Shield Core shields)
- Shields no longer create damage numbers when struck
- Updated visuals when damaged or killed
- Shields now burst into a spread of 3 unique projectiles instead of a single Shockhopper laser
- Shields now react dynamically to projectile damage, unable to lose more than 1/3 of health from a single attack
- Shields now regenerate passively
- Now has an 11.1% chance to drop a blood moon aurora monolith, a 50% chance to drop a bloody tear, and spawns 6 dreamstride wisps (from 4)
- Increased spawn weight to 1/50
- Reduced base HP to 800
- Made several enemies detectable using a Hunter Potion
- Removed strange boss progression stat scaling from Phantom Samurai and Disturbed Yuurei
- Changed stactus banner kill count to 200
- Changed Lernean Hydra banner kill count to 25
- Significantly increased the spawn rate of Blizzard Nimbus, but made them only spawn in blizzards
- Bloodstained Chest now only spawns while its quest is active
- Increased Lost Mime's Pre-Hardmode spawn rate to 10% weight
- Moved Wandering Soul, Ancient Tome, and Netherbane to the caverns layer in the Spirit Biome
- Merchant now sells Festival Lanterns during Lantern Nights
- Adventurer now sells Dynasty Fan and Anime Sword after completing the Pagoda Quest
- Adventurer now sells Brew of Immunity after completing “Flowery Fiends”
- Made astronaut vanity drop rates consistent across all Asteroid enemies
- Made Glow Toad drop rates consistent with other Mystic Moon Enemies
- Dungeon uses display their colors in their names
- Rare fish critter variants are now detectable by the lifeform analyzer
- Reduced drop rate of Bezoars from Briarthorn Slimes
- Tweaked asteroid biome spawn rates
- Pirate Lobbers now drop Bottomless Ale instead of Pixies
- Reduced Skeleton Brute base HP to 200
- Adjusted Snaptrapper coin drops from 6s 75c to 50s
- Made Winterborn Herald projectiles destructible and changed visuals
- Increased Dark Alchemist, Dungeon Cube, and Ghast spawn rates
- Reworked Stardancer AI
- Increased spawn rate of Wrathful Souls and Gluttonous Devourers
- Crate Mimics only replace crates when fished up, spawn chance has been increased accordingly
- Wooden: 1/20
- Iron: 1/40
- Golden: 1/60
- Updated Shockhopper laser visuals and removed travel time
- Updated Stymphalian Bat sprites
- Gave Stargazer Slime a glow mask
Miscellaneous
- Reintroduced to the Asteroid biome chest loot pool
- Rails can now carry the player in either direction regardless of elevation
- Rails are now automatically used on contact and can be dismounted by jumping or pressing down
- Tethers don't expire over time, and can now be removed manually when hovered over
- Updated visuals
- Updated item tooltip to reflect changes
Fathomless Vase:
- Added Coin portal spawn and self-detonation as potential effects
- Added an idle pulsing glow effect
- Now grows naturally on Spirit Grass
- Now blooms only during a Mystic or new moon
- Glows when fully grown
- Changed item sprite to be consistent with other herb items
- Made tile placement logic consistent with other herbs
- Made Soul Bloom harvestable by Staff of Regrowth on a pot
- Reduced Soulbloom Seeds item rarity to white, like other seed items
Pets
- Demon Sheath pet now points at the highest value NPC in range and emits dusts at their position
- Updated sprites for Caged Moonlight, Jelly Peace Candle, Phantom Egg, Ring of Willpower, Support Beacon, Shadow Collar, Demon Tail, Demon Sheath, and Mystical Cage
- Replaced prior attainment methods of the items listed below:
- Demon Sheath now drops from Shadow Mimics with a 10% chance
- Jelly Peace Candle now drops from Pink Jellyfish with a 2.5% chance in Normal mode and a 3.3% chance in Expert mode
- Shadow Collar now drops from Hellhounds with a 3.1% chance in Normal mode and a 3.8% chance in Expert mode
- Demon Tail now drops from demon enemies with a 2% chance in Normal mode and a 2.5% chance in Expert mode
- Ring of Willpower now drops from enemies in the Asteroid biome with a 1.5% chance
- Caged Moonlight is now sold from the Zoologist on 50% Spirit bestiary completion
- Mystical Cage now appears as secondary loot in Sepulchre chests
- Added glow masks to some items, projectiles and tiles
- Updated several item sprites
- Adjusted many items' sell prices
- Made several tiles detectable using a Spelunker Potion
- Made boss bag names and dropped visuals consistent with vanilla
- Map pins are now draggable and removable, and have new sfx for being dropped and removed
- Gave new impact effects to Target Cans
- Updated Astralite Beacon tile visuals
- Golden Caviar now provides Exquisitely Stuffed
- Sun in a Pot gives a new eponymous buff instead of the base game's regeneration buff
- Clarified Seabreak Pearl use in its tooltip
- Changed Spirit Crate's contents to better match Vanilla's
- Rewrote messages for generating Spirit microstructures
- Avian islands now spawn near floating islands and have been rebuilt
- Spirit biome particles are now affected by wind speed on the surface
- Stamina Zone speed and acceleration modifier reduced (~70% >> 30%)
- Reduced lingering duration of the Slowness Zone to 2s
- Meteorite no longer generates in asteroids
- Iridescent shards renamed to Iridescent Scales
- Increased shoot speed of Vine Chain
- Thorny Crates no longer require a boss to be downed for chest loot
- Simplified explosives recipes that involve sulfur
- Reduced the cost of all Dreamstride Essence weapons to 8
- Reduced the cost of the blood court chestplate to 8 dreamstride
- Updated Fate Token's use visuals and tooltip
- Old Telescope now includes right click functionality in tooltip
- Driftwood Blocks now merges with sand and wood
- Fluorescent tiles have been renamed to Neon tiles
- Gave Starplate Gravity a debuff icon
- Changed the dust and light color of darkfeather projectiles from green to bright blue
- Buffed Festering Wounds to 4dps above 50% HP and 8 dps below
- Added Draugr Statue item & recipe, allowing for renewability
- Made Frigid Fragment give off light when dropped in the world
- Lowered the spawn rate of Spirit ambient tiles slightly
- Spooky Grass now spreads onto dirt
- Removed “Scarabs are pouring out of the walls!” Pop up when breaking the scarab idol
- Breaking Asteroid Blocks and rock candy in space creates asteroid debris
- Added 'not for masters!' tooltip to the couch to reference the vanilla chippy's couch item
- Modified Sakura and Yellow Willow Bonsai draw offsets
- Made Mystic Moon's event message consistent regardless of cause
- Updated 'Guide to Weaponry'
- Updated 'An Alchemists Observations'
- Moved aesthetic Granite Formations from the Workbench to the Naturalist's Workshop
- Aurora Saddle's mount is now able to run over water
- Updated sprites for Ancient Grimoire, buff and pet sprites
- Updated all relevant items to use ModifyItemLoot
- Adjusted gold from boss bags
- Adjusted several drop rates marginally
- Updated Jelly Peace Candle's pet and buff sprites
- Updated Magnet Hook item and projectile sprites
- Increased spawn weight of Message in a Bottle
Quests
- “Broodmother” now only rewards 1 sand gun and provides 100 additional sand
- Added all Salamander, Giant Shelly and Crawdad IDs to “Creepy Crawlies”
- Luminance Seacone is now the reward for the Sanctuary: Nightlights quest
- Quest conditions must be met to craft Grisly Science Experiment, Unholy Magic and the Wayfarer's armor
- Added Giant Antlion Swarmers and chargers to the “To Go Deeper” enemy list
Renames
- Renamed Pokey to Stactus
- Renamed GraniTec Turret to G-TEK Turret
- Renamed Unstable Colonnade to Unstable Star
Removed or Replaced
- Removed Grey Solution, as Green Solution can now be used to convert Spirit and Briar tiles.
- Removed Clatterbone armor
- Removed Bloodrite Dagger due to the vanilla Bloody Tear
- Replaced Stone armor set with Stoneplate
- Disabled the "Apple" item, due to its vanilla counterpart
- Removed Acid, Cosmic, and Warrior sets
- Removed Blazing Rattler and Mid-Knight
- Removed Infernal Shield and Shadow Gauntlet
- Removed Arcane Codex- Repulsion Zone
- Unloaded Thyrus and Creeping Vine (unobtainable & unfinished)
- Unloaded Holy Sword, (unobtainable)
- Removed unused Pollinating Poison debuff
- Replaced Fiery Lash with Infernal Pact as its new Expert Mode drop
- Removed Manasilk armor, functionally replaced by vanilla Flinx armor
- Disabled Eyeshot, Rot Scourge, and Shinigami
- Disabled Umbilical Eyeball (unobtainable & unfinished)
- Removed Stardrive Chip (unobtainable)
- Removed Sword of Redwall
- Removed Electrified, Poison, and Shroomite Arrows
Bug Fixes
- Reduced Sporecoid Potion duration to 7200 (7300 translated to an awkward length)
- Fixed G-TEK, Granitech, and GraniTec content having an inconsistent naming scheme
- Fixed inconsistent Cryo Crush description in item tooltips
- Removed 2 copper ore from Claw Cannon recipe
- Fixed Demons only ever dropping 2 Slagstone despite being intended to drop 1-3
- Added missing iron to the Elderbark Piano's recipe
- Fixed Oracle boon buff dialogue ("more" tokens instead of "stronger" tokens)
- Enchanter notes Mystic Moon only on Mystic Moons now
- Made unique NPC dialogue only activate when another NPC is nearby
- Fixed duplicate Decrepit Depths reward
- Fixed some quests only being unlocked by Eater of Worlds and not Brain of Cthulhu
- Fixed Flowery Fiends start space
- Fixed Brew of Immunity displayname misspell
- Fisheye Gem now doesn't have periods in the tooltip for consistency
- Fixed GiveNPCTasks not being able to take items if the items were not a single stack
- Fixed GiveNPCTasks poorly grabbing full stacks of items when not necessary
- Aurora Monoliths now override natural auroras
- Fixed Thorny Crate still attempting to drop the removed Thornwild Staff
- Fixed and modernized Long Fuse functionality
- Fixed missing main loot item in Asteroid Chests
- Fixed Asteroids enemies always dropping Blasters, now they have a 1/50 chance to drop it
- Fixed overlapping light and normal pets
- Made light pets actually use the light pet slot
- Changed the Pillbug Friend buff's description from "Rock and Roll" to "'Rock and roll!'" and capitalized Friend
- Fixed Sanguine Scutum from disabling all DoT debuffs
- Fixed Moon Jelly's draw frame being the wrong width
- Fixed Moon Jelly Donut tooltip displaying an incorrect duration
- Changed Illusionist's Golden Key drop chance to 1.53% instead of 1/53
- Changed Cyan Solution to convert Grass Walls into Natural Spirit Walls instead of their craftable counterpart
- Fixed Livewire projectile texture being backwards
- Fixed Hundred-Crack Fist using purple dusts instead of blue when held
- Made Hair Dye and Potion use styles consistent with vanilla
- Made numerous ambient tiles break when another tile is placed over them
- Fixed Diver Zombie animation errors
- Fixed Bloomshroom banner sprite errors
- Removed duplicate Crystal Drifter banner
- Renamed several banners to fit the NPC's real name
- Prevented the Forsaken Bandit from accepting the Royal Crown when the player doesn't have the item in their inventory
- Removed notes on deleted content
- Fixed Cragbound Staff preventing other sentries from being used
- Fixed Wrathful Soul's dash sound playing periodically throughout its dash, instead of a single time at the beginning
- Fixed Chitin Axe chopping cactus and palm wood slower
- Fixed Crinoids not being considered critters
- Fixed marble and granite tracks being overridden by jungle
- Fixed claw cannon recipe not allowing the use of lead
- Festerflies now drop the Pesterfly Cane instead of Pesterflies
- Fixed granite armor stomp sending the player in the wrong direction when gravity is reversed
- Fixed granite armor set bonus description showing an incorrect cooldown time, reduced the cooldown to half a second
- Fixed Undead Scientist not spawning more often when holding the Grisly Science Experiment
- Fixed Blade of the Dragon and Anime Sword resetting player flight time
- Fixed Anime Sword's sparkle effect being positioned incorrectly
- Fixed an error on Anime Sword's held sprite
- Locked player arm rotation while using Blade of the Dragon or Anime Sword
- Fixed Phantom gores being 2x larger than they should be
- Fixed a typo in Spectre Knife's tooltip
- Fixed Bismite Crystal Staff right-click effect still working on summons for a short time after they've been replaced
- Fixed Olympium Token shop listing always being pluralized, regardless of quantity
- Fixed Enchanter making the wrong death sound
- Fixed Caesar Salad tooltip reading "Increases life regeneration" twice in expert mode, instead reading "Greatly increases life regeneration"
- Fixed some Vector .109 fire VFX not appearing for connected clients in multiplayer (namely rings)
- Fixed Gastric Gusher not rotating correctly in multiplayer
- Fixed Starfleet not rotating correctly and firing two sets of projectiles in multiplayer
- Fixed Duskfeather Dagger return not syncing in multiplayer
- Synced Fathomless Vase effects in multiplayer
- Fixed Hundred-Crack Fist not working correctly in multiplayer
- Fixed Shadowmoor not working correctly in multiplayer
- Changed Bismite Grenade to deal ranged damage instead of throwing
- Fixed Accursed Blade not dropping souls in multiplayer
- Fixed Talonginus not orienting itself properly in multiplayer
- Fixed Dartboard only providing a crit bonus for melee damage
- Fixed Diamond Ace not animating when it drops in the world
- Fixed Leather Safeguard being used in the Gilded Shield recipe
- Fixed The Beginner's Guide to Weaponry incorrectly displaying a frigid shard where bismite should be
- Fixed Vector .109 and Gastric Gusher not consuming ammo
- Fixed Ancient Avian aftereffects not facing the right way
- Fixed transparent water slope rendering
- Fixed Marksman's Hood, Sunflower Garb, and Elderbark armor doubling their respective damage types rather than increasing them by a single point
- Fixed Seraph's Strike not drawing correctly after using its secondary function
- Fixed clubs being unaffected by generic damage modifications (such as dartboard)
- Fixed clubs being unaffected by knockback modifications
- Fixed several club items having inaccurate knockback values
- Fixed some club dusts colliding with non-solid tiles
- Prevented Chitin armor set bonus from creating movement dusts when mounted or airborne
- Fixed a sheeting error on Soulbloom's tile sprite
- Fixed a typo in Calm Night's display name when using the Weather Radio
- Fixed Seraph's Strike right-click effect not drawing a glowmask correctly
- Fixed Omniwrench's projectile using an outdated sprite
- Fixed Omniwrench sometimes firing two projectiles at once
- Fixed a typo in Demon Tail's tooltip
- Made Stymphalian Bat rotation consistent when diving
- Fixed Stymphalian Bat using the wrong frame when diving
- Fixed some pets using incorrect names
- Fixed Tesla Turret projectiles dealing magic damage
API Systems & Compatibility
- Clubs spawn projectiles and items using GetSource_FromAI("ClubSmash")
- Stuff spawned from a double tap will use Player.GetSource_FromThis("DoubleTap")
- Entities spawned from an item's alt use right click will use player.GetSource_ItemUse("RightClick")
- Entities spawned from opening an item through right click will still use player.GetSource_OpenItem("RightClick")
- Entities spawned when an entity hits a tile will use entity.GetSource_Misc("TileHit")
- Entities spawned from boons will use npc.GetSource_FromAI("Boon")
- Items spawned from quests will always use the "Quest" context
- Forsaken Bandits use the NPC.GetSourceLoot("Steal") method when dropping the player's coins
- Pustules use new EntitySource_TileBreak(Position.X, Position.Y, "PustuleDeath") on break
- Completely deprecated isFullySubmerged check
- Most checks now use MyPlayer.Submerged(30), for being under 30 continuous tiles of water
- Hydrothermal Vents use Submerged (45) as they are deep ocean specific
- Added Mod.Call support for getting/setting events
- Improved DropRule.LootPoolRule to use Indices
- TileTag reorganization
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