1.4.4.6
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1.4.4.6 | ||
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“1.4 Port Bug Fixes” | ||
Release date | June 1st, 2023 | |
Version chronology | ||
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1.4.4.5 | 1.4.4.6 | 1.4.4.7 |
Version History |
Spirit Mod 1.4.4.6 fixed even more issues regarding some bug fixes from the 1.4.4 update.
Changes
- Made all unobtainable items unresearchable
- Made Darkfeather Mage no longer spawn in water
- Made ocean water not transparent if the water style is not ocean water
- Made Antlion Assassins no longer spawn in the ocean
- Made Notes on... items, Trophies, Relics, Pets, Light Pets, Mounts, Music Boxes need only 1 item to fully research
- Made Jade Daos and Blades of Chaos use flask effects
- Made Corpsebloom poison explosion work so much better
- Made all Food items have a research value of 5
- Gave Bottom Feeders all other Blood Moon fishing drops, increased drop rate of its weapon, and made it show up with a value of 1 on lifeform analyzer
Buffs/Nerfs
- Made Dynasty Fan work with Featherfall, just nerfed
- Nerfed Ace Cards rate to UT / 100
- Buffed Ace of Diamonds buff (15% damage to 25%)
Bug Fixes
- Players now use Player.InModBiome to determine whether they're in biomes added by Spirit
- Fixed an error caused by Astral Amalgam projectiles when attempting to sync
- Fixed Nymph quest being unfinishable as you have to find Lost Girls, not Nymphs
- Fixed Grisly Science Experiment being impossible to make on a Crimson world
- Removed unloaded Infernal Shield drop from Infernon's drop table
- Removed Occultist Wall Scroll needless requirement from Unholy Undertaking
- Removed unused OceanWaterStyle
- Fixed Zoologist using out-of-place chat line when transformed
- Fixed Locust Crook small locusts not doing damage
- Turned down hell enemy spawn rates
- Fixed multiple fruits dropping from shaking trees and added wood drop from shaking trees
- Fixed minor crash for servers regarding Chitin dashes
- Fixed Meteorite music not playing
- Fixed Cartographer's Map issue on servers
- Improved Phantom Samurai's hitbox
- Fixed weird Moonlight Rupturer issue by rewriting movement AI
- Made all uses of new Vector2(NPC.Center.X, NPC.Center.Y) just use NPC.Center
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