1.3.1
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1.3.1 | ||
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“The Great Rebalancing Update” | ||
Release date | Septemer 17, 2017 | |
Version chronology | ||
← Previous | Current | Next → |
1.3.0.52 | 1.3.1 | 1.3.1.01 |
Version History |
Spirit Mod 1.3.1 served to rebalance and expand upon every boss, added a new NPC, a new mini-biome, a new event, more furniture, more music, and much more.
Additons
- Added the Blue Moon, a Hardmode event.
- Added the Grove and its miniboss, the Glade Wraith.
- Added the Enchanter
- Added Glyphs.
- Improved the Reach.
- Added Elderbark furniture.
- New music for Infernon, the Ethereal Umbra and the Starplate Raider.
- A large amount of donator items.
- Many other items that cannot be listed due to lack of source.
Changes/Bug Fixes
- Most sets have been buffed, with some armors gaining new set bonuses, and some weapons getting new abilities!
- Most armor sets have received new set bonuses.
- Almost every single boss has been changed in some way.
- Scarabeus: No longer breaks platforms, instead fires gilded dust to prevent exploiting.
- Vinewrath Bane: Nerfed its red needle attack.
- Ancient Avian: Now moves faster, and shoots a special projectile in Expert Mode. To prevent the spam of Ancient Apostle, a cap has been placed on his capacity to summon them.
- Starplate Voyager: Nerfed its star attacks, increased protection against piercing weapons
- Infernon: Nerfed his projectile spam. In Expert Mode, the boss will transform into the Infernus Skull as a final form.
- Dusking: Increased speed, power, and number of attacks.
- Ethereal Umbra: Greatly buffed its and the Ethereal Mirage's health.
- Illuminant Master: Nerfed his teleportation range and his projectile spam.
- Atlas: Buffed his speed and his projectiles.
- Overseer: Slight damage nerfs.
- Added special water shaders for the Spirit biome and Reach, as well as a new shader for the Spirit Biome.
- Resprited many items, NPCs, tiles and more.
- Artifact Accessories now empower their respective weapons with special bonuses.
- A mod icon for the Mod Browser.
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