Dusking

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DuskingHardmode exclusive
Dusking
Map icon
Dusking.gif
Statistics
TypeBoss
EnvironmentSurfaceNight
Damage45 / 90 / 135 (Contact)
50 (Penumbral Sphere)
Max Life21000 / 42000 / 53550
Defense32
KB Resist100%
Inflicts DebuffShadowflame.pngShadowflame
100% chance

Debuff duration2.5 seconds
Debuff tooltipA sequel we never knew we wanted
Inflicts DebuffDarkness.pngDarkness
100% chance

Debuff duration5 seconds (Aura in Phase 2)
Debuff tooltipDecreased light vision
Immune toConfused.pngShadowflame.png
Projectiles created
Penumbral Sphere.gif
Penumbral Sphere
Crystal Shadow (projectile).gif
Crystal Shadow
Shadow Pulse.png
Shadow Pulse
Dusking Circle.png
Dusking's circular aura in Phase 2.

Dusking is a Hardmode boss that is intended to be fought alongside or after the mechanical bosses.

Spawn

Dusking can be summoned anywhere during the night with a Dusk Crown.

Behavior

Dusking floats in the air, moving towards the player while firing a series of projectiles and summoning Antumbral Skulls while doing so. He also rapidly charges at the player several times every so often. When he reaches below 9000 health, he enters his second phase. In this phase, he gains a purple, enchanting aura and begins moving erratically, while firing crystal shadows, and periodically catching up to the player and flying above them for a brief moment. This process repeats until he is defeated.

Dusking, his minions, and all the projectiles he fires inflict the Shadowflame debuff.

If all players in the world are dead, the player is too far away from Dusking, or if Dusking is not defeated until daytime, he will quickly rush into the air and eventually despawn off-screen.

Attacks

Phase 1

  • He fires 7 fast-moving Penumbral Sphere.gifPenumbral Spheres that inaccurately home in on the player and pass through tiles. These projectiles can be destroyed with any weapon, which cause a small visual explosion when destroyed.
  • He aggressively charges at the player up to 4 times in attempt to deal contact damage.
  • He will occasionally spawn a ring of 8 tiny Crystal Shadow (projectile).gifCrystal Shadows from himself that move slowly before accelerating at full speed. These crystals cannot pass through tiles.
  • He will also summon up to 3 Antumbral Skulls while firing projectiles. Antumbral Skulls slowly chase the player and can pass through tiles while doing so.

Phase 2

  • He emits a circular shadow aura that rotates around him at all times.
    • While the player is in his aura, they are inflicted with the Darkness debuff.
  • He no longer fires projectiles or summons Antumbral Skulls but now instead spawns a ring of 8 crystal shadows at random frequencies.
  • He moves around erratically and will attempt to catch up with the player and stay above them for a brief moment before moving erratically again.

In Expert Mode

  • In Phase 1, he begins firing Shadow Pulse.pngShadow Pulse lasers from his eyes at random frequencies which cannot pass through tiles.
    • He also performs this attack while he is charging at the player.

Summons

Antumbral SkullHardmode exclusive
Shadowflame Skull.gif
Statistics
TypeFlying Enemy
Damage45 / 90 / 135
Max Life70 / 140 / 210
Defense0
KB Resist100%
Inflicts DebuffShadowflame.pngShadowflame
100% chance

Debuff duration2.5 seconds
Debuff tooltipA sequel we never knew we wanted
Immune toConfused.pngShadowflame.png

Trivia

Bestiary icon.pngBestiary entries

  • Dusking: "The nightmarish consequence of a failed seance by goblin warlocks. This abominable spirit remains a burning reminder of the chaos shadowflame magic can bring."
  • Antumbral Skull: "End of dawns, bringer of nights, may the king of darkness rise to fight! May you cast the world to darkness and forever seal the light! O'king hear my cry, for may victory be yours tonight!"
  • Dusking's name is a portmanteau of the words 'Dusk' and 'King.'
  • Dusking's theme did not have an official name at the time of its release and it was composed by LordCakeSpy, the original composer for this mod.
    • This is the only theme in the mod which has not receive a remake yet and this theme also originated from the original Spirit Classic OST.
    • This theme also had an older version prior to being remade.
  • The Antumbral Skull's sprite is similar to the projectile fired by the Clothier.

History

  • 1.4.4.2: Fixed an issue with its Boss Checklist boss progression order, changing it to 11.4.
  • 1.4.4.1: Now drops a Master Mode Relic and light pet item.
  • 1.4.3:
    • Now immune to Confused and Shadowflame.
    • Can now despawn properly.
  • 1.3.1.01: Fixed him flying away and despawning upon reaching second form in Expert Mode.
  • 1.3.1: Increased his speed, damage, and number of attacks.
  • 1.2: Buffed and gave him new attacks when at low health.
  • 1.0.6: Fixed some issues with his drops as well as the Shadowflame debuff not being inflicted.
  • 1.0.5.1: Resprited him and his servants.
Characters: Wrathful Soul.png Pre-Hardmode Enemies • Ancient Tome.png Hardmode Enemies • Bloomshroom.png Event Enemies • Scarabeus (Map icon).png Bosses • Blossmoon.png Critters • Gambler.png Friendly NPCs