Music

From Spirit Mod Wiki
Jump to navigation Jump to search

Spirit Classic adds many new music tracks for its bosses, biomes, events and a variety for vanilla Terraria biomes and events. There are currently 38 tracks in the game. 35 of the tracks in the current Spirit Classic OST were made by Salvati, 1 of them being composed by Sbubby, 1 of them composed by Salvati and Sbubby, and 1 track remaining from the original Spirit Classic OST composer made by LordCakeSpy.

Soundtrack

Spirit Original

Above Islands

A chip little tune, this song uses lush synth pads and a bit crushed guitar to create the atmosphere of an unlanded meteor, contrasting how big the Space music track feels. It plays while the player is in the Asteroid Fields.

Ashfall

It plays while the player is in The Underworld during the Ashfall event.

Aurora Borealis

Ripped from the Various Weathers soundtrack. This song plays when the sky lights up in a beautiful blue Aurora Borealis. It plays while the player is in the Snow biome during the Aurora Borealis event.

Beyond the Horizon

It was originally created to replace the Ice biome music but had slowly morphed into a more ocean sounding piece. It plays while the player is in the Ocean during the Luminous Ocean event.

Crawling Complications

The high hats are made out to sound like little bug legs, crawling across your screen in a speedy fashion. It plays during the fight against Scarabeus.

Drowning Tides

With a heavier approach to sound, intense synthesizers and guitar sounds, this track is sure to rock the boat quite a bit. It plays during The Tide event.

Dusking's Theme

It was composed by LordCakeSpy. It plays during the fight against Dusking.

Enervating Atmosphere

It is made to sound like a lonely wind, yet something calls to you from deep underneath. It plays while the player is in the Spirit biome.

Fearful Atmosphere

It is a remix of the mining theme, mixed with a bit of the track Ghastly Atmosphere. Its haunting chords and key changes are sure to keep the soothing tension at a maximum. It plays while the player is in the first layer of the Underground Spirit biome.

Fiendish Flowers

It is a remix version of the original track. This theme is supposed to reflect the biome's eerie atmosphere during the nighttime while capturing the sense of the dreaded tone from the original version. It plays while the player is in The Briar during the night.

Fiery Care

It plays during the fight against Infernon.

Floral Fiends

The melody and ongoing bass synth are a subtle nod to the original track composed by LordCakeSpy. It plays while the player is in the Briar during the day.

Ghastly Atmosphere

It is the non-remixed version of the track Fearful Atmosphere. Empty and hollow, yet deep. A darker take on the dangers of the underground. It plays while the player is in the second layer of the Underground Spirit biome.

Hellish Atmosphere

The song is made to feel empty, cold, broken, and sad. You were never supposed to come down here. The song features elements from the first three Spirit songs from the layers above as well as some new elements. Glitches and stutters hold this song back from playing out its beautiful melody. It plays while the player is in the third layer of the Underground Spirit biome.

Jettisoned Giant

With a true Orchestral-Synth blend, and the emulated sound of giant wings flapping. This song leans back and forth, as the Ancient Avian swipes across your screen. It plays during the fight against the Ancient Avian.

Lost Voyager

This song features confusing key changes, a fast steady beat, and takes bits of inspiration from Boss 2 and Empress of Light. It plays during the fight against the Starplate Voyager.

Lurking Vines

It plays while the player is in the Underground Briar. It was composed by Sbubby.

Monarch Husk

It features heavy guitars and harkens back to a more intense version of the Plantera theme, as you are more vulnerable in Pre-Hardmode. It plays during the fight against the Vinewrath Bane.

Mystical Mischief

The song is made to sound silly and wobbly like a jelly of sorts. But it takes a slight turn in the second half, with a retro rap approach. It plays during the fight against the Moon Jelly Wizard.

Nighttime Groove

A track with funky riffs, haunting organs, and a whole lot of grooves to go around. It plays during the Mystic Moon event.

Spaced Out

It plays while the player is near an activated Hyperspace Bust during the day.

Starry Night

It was originally used for the Spirit biome during the night before being repurposed. It plays while the player is in the Forest during the Calm Night event.

Sticky Situation

This track was originally used for the Meteor Shower event in Various Weathers. It plays during the Jelly Deluge event.

Techno Vibes

It plays while the player is near an activated Hyperspace Bust during the night.

Tranquil Winds

This track was originally used for the Tranquil Winds event in Various Weathers. This track is currently not being used but its Music Box can be bought by the Dryad.

Tremors Underneath

It has a lot of low rumbling and tribal drums. It is one of the only Spirit tracks to loop differently the second time. It plays during the fight against Atlas.

New tracks for vanilla Terraria

Adventurer's Triumph

It plays while the player is on the Surface the next day after defeating a boss or event for the first time.

Icy Stars

It uses little bits of melodies and samples from the snowy day theme. The main melody can be heard and identified in the rest of the biome's music. It plays while the player is in the Snow biome during the night.

Kempt Dunes

It is made to capture the feeling of stargazing from the endless hills of sand. You can hear tiny bits of Crawling Complications spread out through the song if you listen close enough. It plays while the player is in the Desert during the night.

Nightmare Fuel

It plays while the player is in The Corruption during the night.

Razor's Edge

It plays while the player is in The Crimson during the night. It was composed by Salvati and Sbubby.

Regal Tunnel

This track is supposed to reflect the inspiration from Greek mythology in the biome. Brass and orchestral taikos keep this song moving, and a slow emotional breakdown at the end. It plays while the player is in a Marble Cave mini biome.

Resounding Stones

This track was made to sound like sneaking around a mystical cave. Which is sort of what the Granite biome is, with the fighting rocks and the Granite Elementals. It also features a bit of a Generic Trap beat breakdown, an Undertale reference, and a soft and reassuring synth playing strange chords to solidify the feeling that this place is magical somehow. It plays while the player is in a Granite Cave mini biome.

Shivering Storms

It features a slow percussion, and a piano bell sound with decimate distortion to make it sound a bit cold. The song has several breakdowns, all of which play off the previous segment. And the end is made to sound a bit Christmas like, with faint sleigh bells and a reassuring piano melody. It plays while the player is in the Snow biome during a Blizzard.

Space Rocks!

It plays while the player is in a Meteorite biome.

Tougher Chill

It plays during the Frost Legion event.

Undersea Adventure

It plays while the player is in the Ocean depths.

Wonderous Landscape

It is made to be just as magical as the daytime theme, with a more chilled and lo-fi approach. It plays while the player is in The Hallow during the night.

Xyresic Horrors

Echoes of spiders feasting on their victims echo throughout this track, and little voices queue up left and right. A slightly changed version of this track is featured in the Living World Mod. It plays while the player is in a Spider Nest mini biome.

Game mechanics
 
Combat Minions • Special Ability
Environment Biome backgrounds • Events (Ambient) • Music • Shimmer transmutations • World generation
Events Mystic Moon • Jelly Deluge • The Tide
Game Bestiary • Configuration options • Fishing • Game controls • Lore • Quests • Quick-Sell
Items Crafting stations (By Hand) • Drops • Glyphs • Rarity • Recipes
Player Buffs • Debuffs • Death prevention • Player Origins
UI Status messages • Tips