Shockhopper

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Shockhopper
Shockhopper.gif
Statistics
TypeEnemy
EnvironmentAsteroid Field
Damage0 (Contact)
38 / 76 / 114 (Beam)
Max Life55 / 110 / 165
Defense6
KB Resist100%
Immune toFestering Wounds.pngPoisoned.pngElectrified.pngConfused.png
BannerShockhopper Banner.pngShockhopper Banner
Drops
Coins 1 Silver Coin.png 30 Copper Coin.png
Originally mistaken for machines, these shock happy organisms travel near asteroid belts to feed off the abundance of exposed minerals.

The Shockhopper is a Pre-Hardmode enemy that spawns in the Asteroid Fields. It is stationary at all times and does not deal contact damage. After a brief moment, it will charge up while locking onto the player's current position for half a second before firing a short-range blue beam that penetrates upon hitting the player. It will teleport to a random spot afterwards and repeat the attack again.

Like Astral Amalgams, Shockhoppers cannot spawn while the player is standing in front of player-placed walls.

History

  • 1.4.3: Now immune to Festering Wounds, Poisoned, Electrified, and Confused.
  • 1.4.1: Decreased health from 68 to 55 and defense from 9 to 6.
Characters: Wrathful Soul.png Pre-Hardmode Enemies • Ancient Tome.png Hardmode Enemies • Bloomshroom.png Event Enemies • Scarabeus (Map icon).png Bosses
Blossmoon.png Critters • Gambler.png Friendly NPCs