Shockhopper
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Shockhopper
Statistics
Type | Enemy |
---|---|
Environment | Asteroid Field |
Damage | 0 (Contact) 38 / 76 / 114 (Beam) |
Max Life | 55 / 110 / 165 |
Defense | 6 |
KB Resist | 100% |
Immune to | |
Banner | Shockhopper Banner |
Drops
Coins | 1 30 |
---|
- Item (Quantity)Rate
- 2.5%
- 0.5%
- 0.5%
- 0.5%
- 0.5%
Originally mistaken for machines, these shock happy organisms travel near asteroid belts to feed off the abundance of exposed minerals.
The Shockhopper is a Pre-Hardmode enemy that spawns in the Asteroid Fields. It is stationary at all times and does not deal contact damage. After a brief moment, it will charge up while locking onto the player's current position for half a second before firing a short-range blue beam that penetrates upon hitting the player. It will teleport to a random spot afterwards and repeat the attack again.
Like Astral Amalgams, Shockhoppers cannot spawn while the player is standing in front of player-placed walls.
History
- 1.4.3: Now immune to Festering Wounds, Poisoned, Electrified, and Confused.
- 1.4.1: Decreased health from 68 to 55 and defense from 9 to 6.
- 1.4.0.0: Introduced.