1.4.4.14 and 1.4.4.15
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1.4.4.14 and 1.4.4.15 | ||
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“1.4 Port Bug Fixes and Changes” | ||
Release date | June 22, 2023 | |
Version chronology | ||
← Previous | Current | Next → |
1.4.4.13 | 1.4.4.14 and 1.4.4.15 | 1.4.4.16 |
Version History |
Spirit Mod 1.4.4.14 and 1.4.4.15 includes various amounts of big fixes, some balancing, changes and a removal.
Features
- Added a Music Box for the Underground Briar.
Changes
- Greatly reduced Furnace Maw, Wrathful Soul, and Gluttonous Devourer spawn rates.
- Tim's Scroll of Fumbling no longer inflicts Hardmode debuffs.
- Sulfur Deposits and G-TEK Components now picks a random variant every time they're dropped in the world.
- Gave Ancient Marble Chunk a sell value.
- Iridescent Scales and Deep Cascade Shards now picks a random variant every time they're dropped in the world.
- Updated Headsplitter's swing visuals and reworked its alternate function.
- Updated spawn conditions for several Spirit biome enemies.
- Allowed several tiles to be affected by the Gravedigger's Shovel.
- Spirit Sand now suffocates players and can be swam through by Sand Sharks.
- Made Moon Jelly Wizard Trophy, Bottomless Ale, Scarab Idol, the rest of the paintings, Candy Bag, Pureglow, Seafoam Hair Dye, and Driftwood pieces need only 1 research.
- Made Glade Wreath need only 3 to research.
- Gave Ancient Marble Chunk and Enchanted Granite Chunk tiles a metal detector value.
- Corrosive Brick is now craftable in quantities of 25 using 1 Vial of Venom and 5 Stone Blocks at a Heavy Workbench.
- Vulture Matriarch now appears on the Lifeform Analyzer.
- Jellynaut's Bubble projectiles now scale off the wearer's weapon damage.
- Jellynaut's Bubble projectiles now linger for a shorter time after the associated set bonus is no longer satisfied.
- Slot Machine now uses a glowmask.
Balance
- Slightly nerfed Wooden Club (min damage (12 > 10) and max damage (40 > 35).
- Rearranged all the stats of the late pre-hardmode clubs slightly.
- Reduced Spore Wheezer and Mycelium Botanist spawn rates.
- Reduced Glow Toad tongue damage curve for higher difficulties.
Bug Fixes
- Fixed G-TEK Turret always creating gores when struck.
- Fixed Blaster and Heartstrike hitscan projectile damage not updating on the DPS Meter.
- Restricted Interstellar Shield Core projectile maximum scale.
- Increased default boon rate.
- Fixed Spirit Rune only detonating to the right.
- Fixed Eleutherios providing a passive 100% increase in damage.
- Fixed Jellynaut's Bubble projectiles not firing at the wearer's cursor in multiplayer.
- Fixed Jellynaut's Bubble projectiles dealing damage to allied players in multiplayer.
- Prevented Stymphalian Bat pairs from spawning inside tiles.
- Prevented Ancient Apostle, Hookbat, Valkyrie, and the majority of Spirit biome enemies from spawning while the player is either in front of player-placed walls or in a town.
- Fixed miniboss death jingles not playing in multiplayer.
- Fixed Occultist displaying two death messages in multiplayer.
- Adjusted Iridescent Scale sprite dimensions.
- Fixed Tiny Lunazoa creating a useless projectile on use.
- Tweaked Enchanted Leaf visuals.
- Tweaked Bone Altar dust composition when struck.
- Made all Main.player[Main.myPlayer] references use Main.LocalPlayer.
- Made Dark Sepulchre generation show progress as it runs.
- Fixed most sound during worldgen.
- Fixed StackOverflow caused by some bad Sepulchre worldgen when a Spirit world is loaded without Spirit.
- Fixed several tall grasses persisting after their associated block has been removed.
- Prevented Several Briar enemies from being able to spawn during events or in towns.
- Reduced the number of unnecessary packets being sent in multiplayer while Scarabeus is in second phase.
Removals
- Removed Corrosive Acid.