1.4.4.5
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1.4.4.5 | ||
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“1.4 Port Bug Fixes” | ||
Release date | May 31st, 2023 | |
Version chronology | ||
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1.4.4.4 | 1.4.4.5 | 1.4.4.6 |
Version History |
Spirit Mod 1.4.4.5 fixed some more issues regarding some bug fixes from the 1.4.4 update.
Changes
- Clubs now direct themselves toward the player's cursor direction
- Made Kelp Hook usable when grappled, functions as a normal hook now
- Completely changed the Hookbat's AI, doesn't clip through tiles now and is more aggressive
Buffs/Nerfs
- Buffed Kelp Hook
- Nerfed Chitin armor dash, is now slightly better than Tabi
- Nerfed Phase dash, movement buff unaffected
Bug Fixes
- Hopefully fixed Glade Wraith not spawning correctly from destroyed Bone Altars in multiplayer
- Prevented clubs from being able to hit enemies through solid tiles
- Jade Daos, Blades of Chaos, Sanguine Flayer, and Clubs now scale correctly with melee speed bonuses
- Fixed Vinewrath Bane death event message causing an error in multiplayer
- Fixed Astral Map cooldown inconsistency
- Fixed downedBoss bools being reset in a dumb way
- Fixed SurfaceWaterModifications gravity flip bug
- Fixed R'lyehian not respawning if you die on wave 5 of The Tide
- Fixed Darkfeather Mage not dropping anything in multiplayer
- Fixed really weird dash speedcap code that existed for some reason?
- Fixed several scripted chat messages not being broadcasted correctly on servers
- Fixed Moon Jelly Wizard vanishing when using its teleport move in multiplayer
- Corrected glowmask positions for various Dusking item drops
- Fixed Infernal Pact causing an error when attempting to draw its glowmask
- Chest Zombie's chest pickup now uses Player.QuickSpawnItem instead of Item.NewItem to create drops
- Fixed Vulture Matriarch vanishing shortly after being aggroed in multiplayer
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