1.0.3
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1.0.3 | ||
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"The Second Hotfix" | ||
Release date | January 18, 2017 | |
Version chronology | ||
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1.0.1 | 1.0.4 | |
Useful links | ||
Version history • All patches |
1.03 was the second Spirit Mod hotfix, fixing multiple issues.
Minor Changes
- Bloodshot now inflicts the Blood Corruption debuff.
- Crimslimers now only spawn in Hardmode.
- Lunar Pillar spawns now override Spirit biome spawns.
- The Silk armor can now be crafted with Platinum Bars.
- Treasure Bags can now be opened in non-Expert worlds.
- Weapons crafted from Ghoul Fire now inflict the Fel Brand debuff.
Balance
- Buffed the Atlas Eye's selling price.
- Buffed Crimbine and Eternity.
- Buffed Old Leather drop rate.
- Buffed the Spirit Skull.
- Nerfed the Bismite Sword and Shadow Slugger.
- Nerfed the Bone Harpy.
- Reduced the amount of Old Leather required to craft the Leather armor.
- Reduced the volume of the Overseer's music.
Bug Fixes
- Fixed Atlas despawning during the day.
- Fixed Scarabeus not despawning correctly.
- Fixed arrows and bullets not being used as ammo.
- Fixed Floran armor greatly reducing magic damage.
- Fixed some issues with the Floran Saber, Probe Staff, and Starlight Bow.
- Fixed an issue where Spirit biome enemies would not spawn in multiplayer.
- Fixed strange tooltips on some weapons.
- Fixed some issues with the Terravore.