Sporebreaker

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Sporebreaker
  • Sporebreaker item sprite
Stack digit 1.png
Statistics
TypeWeapon
Damagemin. 36 - max. 90 Melee
Knockback6 (Average)
Critical chance10%
Use time320 Snail
Velocity1
TooltipCharged strikes release a field of toxins
Inflicts DebuffToxic Grasp.pngToxic Grasp
100% chance

Debuff duration6 seconds
Debuff tooltipDecreases defense by 2
RarityRarity Level: 2
Sell 60 Silver Coin.png
Research1 required
Dropped by
EntityQuantityRate
Snaptrapper.pngSnaptrapper125%

The Sporebreaker is a Pre-Hardmode club that drops from the Snaptrapper. When swung at full charge, it will release multiple gas clouds around the collision zone that linger for a short period of time and inflict the Toxic Grasp debuff for 6 seconds, the cloud itself deals 1/9th of the club's damage.

Its best modifier is Godly. It cannot get modifiers that affect size.

History

  • 1.4.4.1:
  • Specific Club Changes
    • Minimum damage increased from 24 to 36.
    • Maximum damage increased to 90.
    • Sporecloud now deals 1/9th of clubs damage.
  • General Club Changes
    • The swing and windup animations for clubs have been tweaked.
    • Changed club damage tooltips to appear as a range, instead of only their minimum damage value.
    • Prevented clubs from colliding with tiles within the first half of their swing arc.
    • Changed clubs to use 1.4 composite arm rotation.
    • Changed club projectile logic to account for the width and height of the sprite instead of the single highest value.
    • Allowed all clubs to use their special "slam" effects midair when hitting an enemy.
    • Most clubs (with the exception of the Wooden Club and Brute Hammer) have a base critical strike chance of 10%.
    • Charge times are now affected by melee speed bonuses.
    • Updated the sprite of every club to be larger.
Weapons:
Spirit Saber.png Melee weapons • Shadowmoor.png Ranged weapons • Spiritflame Staff.png Magic weapons  • Slagtern Staff.png Summon weapons