Sporebreaker
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Sporebreaker

Statistics
Type | Weapon |
---|---|
Damage | min. 36 - max. 90 Melee |
Knockback | 6 (Average) |
Critical chance | 10% |
Use time | 320 Snail |
Velocity | 1 |
Tooltip | Charged strikes release a field of toxins |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 6 seconds |
Debuff tooltip | Decreases defense by 2 |
Rarity | ![]() |
Sell | 60 ![]() |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
![]() | 1 | 25% |
The Sporebreaker is a Pre-Hardmode club that drops from the Snaptrapper. When swung at full charge, it will release multiple gas clouds around the collision zone that linger for a short period of time and inflict the Toxic Grasp debuff for 6 seconds, the cloud itself deals 1/9th of the club's damage.
Its best modifier is Godly. It cannot get modifiers that affect size.
History
- 1.4.4.1:
- Specific Club Changes
- Minimum damage increased from 24 to 36.
- Maximum damage increased to 90.
- Sporecloud now deals 1/9th of clubs damage.
- General Club Changes
- The swing and windup animations for clubs have been tweaked.
- Changed club damage tooltips to appear as a range, instead of only their minimum damage value.
- Prevented clubs from colliding with tiles within the first half of their swing arc.
- Changed clubs to use 1.4 composite arm rotation.
- Changed club projectile logic to account for the width and height of the sprite instead of the single highest value.
- Allowed all clubs to use their special "slam" effects midair when hitting an enemy.
- Most clubs (with the exception of the Wooden Club and Brute Hammer) have a base critical strike chance of 10%.
- Charge times are now affected by melee speed bonuses.
- Updated the sprite of every club to be larger.
- 1.4.1: Introduced.