The Bulb Blaster fires glass baubles that bounce around and linger for a short time before disappearing. Glass baubles do not pierce and shatter into confetti dust on hit. The glass bulbs come in 4 variety of colors that are random each time a glass bauble is fired: Red, Yellow, Green, and Blue.
Starplate Blaster
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Any Asteroid Field enemy | 1 | ?% |
The Starplate Blaster is a Pre-Hardmode gun. It comes in 4 variants, with each one given a different appearance, effects, and names. However, all variants share the same stats. It is dropped by any enemy in the Asteroid Field.
Its best modifier is Unreal.
Types
The Golden Blaster fires a non-piercing golden bullet that marks an enemy for extra damage on hit. While an enemy is marked, a visual counter appears on the top left of the enemy, which counts how many bullets they have been marked for when the cursor is hovered on the enemy. The counter is maxed out at 25, causing extra bullets fired to bounce off the target as they hit. Missing a shot with the weapon causes all active marks to instantly expire.
When used with its secondary fire Right Click, it causes the gun to perform a spinning recoil with a target icon appearing on the enemy before firing, dealing damage and detonating all active marks. The amount of damage the gun deals depends on the amount of marks the enemy was marked for.
The Starplate Blaster fires non-piercing bullets. When the weapon is in use, a blue hologram clone appears behind the gun that fire bullets for additional fire. The main gun fires yellow bullets while the hologram fires blue bullets.
The Swift Blaster fires short-range volley of energy bullets that travel rapidly but are fired inaccurately and do not pierce.
Trivia
- This weapon along with Blaster are 2 of the only weapons that randomizes their names and effects, making them very unique.
History
- 1.4.3: Introduced.